A fighting game where the goal is to knock out all other players and be the last one standing.


Combat Logic

Do not repeat yourself

The combat mechanics evolved several times and became so distinct that every character had to get its own script in the end.


Animation Logic

Do not skip the research


I think I started working in the animator before I had learned about some essential features which could have improved my workflow significantly. I knew the basics and did not think anything else was necessary for us during this project. But when I learned about layered structures it greatly improved my workflow.


Movement Logic

Exercising is fun

I tested different ways and settled with setting the velocity on the players after showing, playtesting and discussing with the other team members.