In this first-person puzzle solver you play as Lars, stuck in his personal hell. Forced to relive his worst nightmare, until his scattered memories are collected.
We wanted to force the player to always move forward into the portals. The intimidating wall of smoke that is following the player sought to do just that.
Give the user options
The main menu has different options you can adjust. You can also access it mid game.
I made a system for making objects float because we felt that the void surrounding the level was a bit too empty.